Desktop ENet works
Host and join paths over local Ethernet or Wi-Fi are implemented for desktop development.
System deep dive · Multiplayer
nimLandia targets nearby, landscape play across macOS, Windows, Linux, iPhone, and iPad from one Godot world.
The product promise and the transport truth are kept separate. A controller connection is not a multiplayer network, and a desktop proof is not an iOS certification.
Host and join paths over local Ethernet or Wi-Fi are implemented for desktop development.
Controller support does not mean Bluetooth peer-to-peer gameplay transport exists.
Bonjour/local-network permissions, physical-device proof, signing, and TestFlight remain release gates.
01
Shared session law
Friend-ride rewards require a genuine passenger, real distance, time aboard, and host-authoritative completion rather than client self-report.
02
Cross-platform target
Desktop and mobile share the game code and world contracts, while discovery, input, performance, lifecycle, and store policy are proven per platform.
Keep exploring
© 2026 nimLandia studio. Platform availability remains subject to completed release and store-review gates.